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Unity Engine


HasVisibleChildren(in HierarchyNode)

Determines whether a hierarchy node has any visible direct children (children without the Hidden flag).
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule

HasVisibleChildren(HierarchyNode)

public bool HasVisibleChildren(in HierarchyNode node)

Parameters

The hierarchy node to check for visible children.

Returns

Type

Description

bool
true
if the node has at least one visible direct child,
false
otherwise.