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Unity Engine


HasFlagsCount(HierarchyNodeFlags)

Gets the number of nodes that have all of the specified flags set.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule
public int HasFlagsCount(HierarchyNodeFlags flags)

Parameters

The flags to count matching hierarchy nodes for.

Returns

Type

Description

intThe number of nodes that have all of the flags set.

Remarks

The following example creates a context menu item that collapses all nodes in the Hierarchy window except the paths to the selected items. The action appears in the Hierarchy Samples submenu of the context menu. It uses
HasFlagsCount
to count the number of selected and expanded nodes in the Hierarchy window.

Examples

using System;using Unity.Hierarchy;using Unity.Hierarchy.Editor;using UnityEditor;using UnityEngine.UIElements;namespace Unity.HierarchySamples.Editor{ class CollapseOthers { [InitializeOnLoadMethod] static void Initialize() { HierarchyWindow.PopulateContextMenu += OnPopulateContextMenu; } static void OnPopulateContextMenu(HierarchyWindow window, HierarchyView view, HierarchyViewItem item, DropdownMenu menu) { menu.AppendAction("Hierarchy Samples/Collapse Others", a => { // Capture selected and expanded nodes. int selectedAndExpandedCount = view.ViewModel.HasFlagsCount(HierarchyNodeFlags.Selected | HierarchyNodeFlags.Expanded); Span<HierarchyNode> expandedAndSelectedNodes = selectedAndExpandedCount < 16 ? stackalloc HierarchyNode[selectedAndExpandedCount] : new HierarchyNode[selectedAndExpandedCount]; view.ViewModel.GetNodesWithFlags(HierarchyNodeFlags.Selected | HierarchyNodeFlags.Expanded, expandedAndSelectedNodes); // Create a flags change scope. This is an optimization to avoid triggering an update if no flags // actually changed after the operation. using (_ = new HierarchyViewModelFlagsChangeScope(view.ViewModel)) { // Collapse all nodes. view.ViewModel.ClearFlags(HierarchyNodeFlags.Expanded); // Expand parents of all selected nodes. foreach (ref readonly var node in view.ViewModel.EnumerateNodesWithFlags(HierarchyNodeFlags.Selected)) { var parent = view.ViewModel.GetParent(node); if (parent == HierarchyNode.Null || parent == view.Source.Root) continue; view.ViewModel.SetFlagsRecursive(parent, HierarchyNodeFlags.Expanded, HierarchyTraversalDirection.Parents); } // Expand all nodes that were previously expanded and selected. view.Expand(expandedAndSelectedNodes); } }, _ => item == null || (view.ViewModel.HasFlagsCount(HierarchyNodeFlags.Selected) == 0) ? DropdownMenuAction.Status.Disabled : DropdownMenuAction.Status.Normal); } }}