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Unity Engine


ReadShortNetworkByteOrder()

Reads a 2-byte signed short from the current stream in Big-endian byte order and advances the current position of the stream by two bytes. If the current endianness is in little-endian order, the byte order will be swapped.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public short ReadShortNetworkByteOrder()

Returns

Type

Description

shortA 2-byte signed short read from the current stream, or 0 if the end of the stream has been reached.