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Unity Engine


ReadBytes

Read and copy data into the given NativeArray of bytes. An error will be logged if not enough bytes are available to fill the array, and DataStreamReader.HasFailedReads will then be true.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

ReadBytes(NativeArray<byte>)

Read and copy data into the given NativeArray of bytes. An error will be logged if not enough bytes are available to fill the array, and DataStreamReader.HasFailedReads will then be true.
public void ReadBytes(NativeArray<byte> array)

Parameters

Array to copy data into.

ReadBytes(Span<byte>)

Read and copy data into the given
Span
of bytes. An error will be logged if not enough bytes are available to fill the array, and DataStreamReader.HasFailedReads will then be true.
public void ReadBytes(Span<byte> span)

Parameters

Span to copy data into.