Create an XR project
How to create a Unity project for XR development.
Read time 2 minutesLast updated a day ago
To create an XR project, you can use an XR template from the Unity Hub or start with a non-XR project.
Prerequisites
To create an XR project, you must first perform the following tasks:
- Install the Unity Editor.
- Add Editor modules to support the platform build targets on which the XR devices that you want to support run. For example, to support Android devices with ARCore or Meta Quest devices, you must add the Android module to your Editor using the Unity Hub.
Create a new XR project from a template
The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-in Management system, common XR plug-in and support packages, and a starting scene set up with the XR components. To learn about the available XR templates in this version of Unity, refer to XR template reference.
To create an XR project using a template:
- Open the Unity Hub.
- In the Hub, click the New Project button.
- Select the desired template: ,Mixed Reality
?
, or AR Mobile.VR?
- If necessary, click Download template.
- Set a project name and save location.
- Click Create project.
- After the project opens in the Editor, configure the project's XR plug-ins with the XR Plug-in Management system.
- Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager. (A template might include these and other packages already.)
- Set up an XR scene.
Start from a non-XR project
You can always convert an existing non-XR project:
- Use the Unity Hub to open the project.
- In the Editor, configure the project's XR plug-ins with the XR Plug-in Management system.
- Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager.
- Set up an XR scene.