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Unity Engine

Unity Engine

Grid and Snap overlay reference

Control the Scene view grid appearance, snapping behavior, and grid transform settings.
Read time 2 minutesLast updated a month ago

Use the Grid and Snap overlay to modify how the Scene view grid looks, how GameObjects snap to the grid, and how GameObjects move incrementally.
The settings on the Grid and Snap overlay apply globally to all Scene views.
The Grid and Snap overlay toolbar contains the following settings:

Setting

Description

Toggle the visibility of the gridDisplays or hides the grid in the Scene view.
Grid sizeSets the current grid size value. This value sets the size of the grid homogeneously on all axes.
Open Grid and Snap SettingsOpens the Grid and Snap Settings window.
Toggle absolute Grid snappingEnables snapping to an absolute position on the grid when you use the Move tool on a GameObject. GameObject snapping happens along the axis of the handle. If your handle is set to Local rotation, snapping happens incrementally even if absolute snapping is enabled.
Toggle incremental Grid snappingEnables incremental snapping when you use the Move tool on a GameObject. The GameObject snaps to an incremental position on the grid.
Incremental snapping sizeSets the increment snap value.
Toggle angle snappingEnables snapping when you use the Rotate tool on a GameObject.
Incremental angle snap sizeSets the increment snap value for the Rotate tool to use.
Toggle scale snappingEnables snapping when you use the Scale tool on a GameObject.
Scale snap multiplierSets the increment snap value for the Scale tool to use.

Grid and Snap Settings window reference

In the Grid and Snap overlay, select Open Grid and Snap Settings next to the grid size field to open the Grid and Snap Settings window.
The Grid and Snap Settings window contains the following settings:

Setting

Description

Display GridDisplays or hides the grid in the Scene view.
Show closest grid to handleDisplays the grid on a grid plane that is closest to the active handle position.
Grid PlaneSelects the axes to display the grid on.
OpacityControls the opacity of the grid.
Grid SizeSets the size of the grid visuals and the absolute snap value to use for the Move tool by axis.
Increment SnapSets the incremental snap value to use for the Move tool by axis.
PositionSets the origin position of the grid in the Scene view in world space.
RotationSets the rotation of the grid in the Scene view in world space.
Copy from Active ObjectApplies the position and rotation values of the selected GameObject to the grid.
Apply Last CustomRestores the position and rotation of the grid to the last custom position and rotation. This setting is available only when the grid is at world origin and has no rotation.
Reset to WorldResets the grid to the world origin with default rotation.

Additional resources