Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GameObject fundamentals

Learn about transforms, static GameObjects, deactivation, and primitive shapes.
Read time 1 minuteLast updated 4 days ago

Understand the basic workflows and operations for working with GameObjects in Unity. Learn how to manipulate transforms, control GameObject visibility and activation, create primitive shapes for prototyping, and understand how Unity manages GameObjects internally.

Topic

Description

The GameObject classUnderstand the fundamental Unity
GameObject
class, which you can interact with through the Editor UI or directly in code through the
GameObject
API.
TransformsInformation about transforms for GameObjects in Unity.
Static GameObjectsInformation about static GameObjects.
Deactivating GameObjectsLearn about how to deactivate GameObjects.
Primitive and placeholder GameObjectsCreate basic 3D shapes like cubes, spheres, and cylinders.
2D Primitive GameObjectsCreate basic 2D shapes like sprites, circles, and polygons.

Additional resources