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Unity Engine


Visual Effect Graph

Reference resources for the Visual Effect Graph package.
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The Visual Effect Graph is a package that you can use to create large-scale visual effects for your Unity Project. The Visual Effect Graph simulates particle behavior on the GPU, which allows it to simulate many more particles than the Built-in Particle System. If you want to create visual effects that include a large number of particles and need highly customisable behavior, use the Visual Effect Graph instead of the Built-in Particle System. For information on how to install and use the Visual Effect Graph, see the getting started guide.

Example effects made with the Visual Effect Graph.

Topic

Description

VFX Project SettingsReference for the VFX tab in the Project Settings window that controls Visual Effect Graph settings.
Visual Effect Graph assetReference for the asset that contains all necessary data to process a visual effect.
Block Subgraph assetReference for a subgraph asset that packages operators and blocks together to use as a single block.
Operator Subgraph assetReference for a subgraph asset that packages operators together to use as a single operator.
Visual Effect componentReference for the component that provides basic controls to configure a Visual Effect instance in a scene.
Property Binder componentReference for the component that connects scene values to exposed properties for an attached Visual Effect instance.

Additional resources