Particle System module component reference
Reference for the property modules that define particle behavior and appearance.
Read time 3 minutesLast updated 20 days ago
The Particle System component has a powerful set of properties that are organized into modules for ease of use. This section of the manual covers each of the modules in detail.
Topic | Description |
|---|---|
| Activate and access component modules | Activate component modules on a Particle System to access and change the properties of particles and emitters. |
| Main module reference | Explore properties on the Main module, to configure the initial state of new particles. |
| Emission module reference | Explore properties on the Emission module, to configure the rate and timing of particle emissions. |
| Shape module reference | Explore properties on the Shape module, to configure the volume or surface that the Particle System uses to emit particles, and the direction of the start velocity. |
| Velocity over Lifetime module reference | Explore properties on the Velocity over Lifetime module, to configure particles that change velocity over time. |
| Noise module reference | Explore properties on the Noise module, to configure the turbulence of particles as they move. |
| Limit Velocity over Lifetime module reference | Explore properties on the Limit Velocity over Lifetime module, to configure particles that reduce in velocity over time. |
| Inherit Velocity module reference | Explore properties on the Inherit Velocity module, to configure the velocity of particles from sub-emitters to match the velocity of the parent particle. |
| Lifetime by Emitter Speed module reference | Explore properties on the Lifetime by Emitter Speed module, to configure the initial lifetime of each particle based on the speed of the emitter when the particle spawns. |
| Force over Lifetime module reference | Explore properties on the Force over Lifetime module, to configure simulated physics forces that affect the movement of particles over time. |
| Color over Lifetime module reference | Explore properties on the Color over Lifetime module, to configure particles that change color over time. |
| Color by Speed module reference | Explore properties on the Color by Speed module, to configure particles that change color based on their speed. |
| Size over Lifetime module reference | Explore properties on the Size over Lifetime module, to configure particles that change size over time. |
| Size by Speed module reference | Explore properties on the Size by Speed module, to configure particles that change size based on their speed. |
| Rotation over Lifetime module reference | Explore properties on the Rotation over Lifetime module, to configure particles that change rotation over time. |
| Rotation by Speed module reference | Explore properties on the Rotation by Speed module, to configure particles that change rotation based on their speed. |
| External Forces module reference | Explore properties on the External Forces module, to configure the effect of external physics forces such as wind zones and force fields on particles emitted by the system. |
| Collision module reference | Explore properties on the Collision module, to configure particle collisions. |
| Triggers module reference | Explore properties on the Triggers module, to configure particles that act as triggers. |
| Sub Emitters module reference | Explore properties on the Sub Emitters module, to configure particles that emit other particles. |
| Texture Sheet Animation module reference | Explore properties on the Texture Sheet Animation module, to configure particles that use a texture grid to create animation frames. |
| Lights module reference | Explore properties on the Lights module, to configure real-time lights on particles. |
| Trails module reference | Explore properties on the Trails module, to configure trails on particles. |
| Custom Data module reference | Explore properties in the Custom Data module, to configure custom data formats in the Editor to attach to particles. |
| Renderer module reference | Explore properties on the Renderer module, to configure how a particle’s image or mesh is transformed, shaded and overdrawn by other particles. |