Create and configure a halo light effect
Create and customize a halo around a light source.
Read time 1 minuteLast updated 21 days ago
Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Note
This workflow is compatible only with the Built-in Render Pipeline. For similar functionality in other render pipelines, see
Lens flares and halos.
Add a Halo component to a GameObject with a
Light component. Then set its size and color properties to give the desired glowing effect.
Note
A Light can also display a halo without a separate Halo component by enabling its Draw Halo property, but you cannot configure its size and color.
To see Halos in the scene view, check
Fx button in the
Toolbar.
To override the shader used for Halos, open the
Graphics window and set
Light Halo to the shader that you would like to use as the override.