2D Profiler module reference
Explore the properties and settings of the 2D module in the Profiler window.
Read time 1 minuteLast updated 13 days ago
The 2D module in the Profiler window displays statistics about how many sprites Unity renders and which sprite atlases it uses.
To open the Profiler module, follow these steps:
- In the main menu, go to Window > Analysis > Profiler.
- Select Profiler Modules, then enable 2D.
Chart categories
The chart in the 2D module displays the following categories.
Chart | Description |
|---|---|
| Sprite Count | The number of sprites Unity loads in the selected frame, including culled sprites. |
| SpriteAtlas Count | The number of sprite atlases Unity loads in the selected frame, whether Unity uses them or not. |
| Sprites rendered | The number of sprites Unity renders in the selected frame, excluding culled sprites. |
| SpriteAtlases rendered | The number of sprite atlases Unity uses in the selected frame. |
Module details pane
The details pane of the 2D module displays the following properties.
Property | Description |
|---|---|
| Name | The name of the sprite atlas (), sprite (), or texture () Unity renders. |
| Sprites | The number of sprites Unity renders, excluding culled sprites. This property is displayed only if the item is a sprite atlas or a texture. |
| Textures | The number of textures in the sprite atlas, also known as pages. This property is displayed only if the item is a sprite atlas. |
| Usage | The percentage of the sprite atlas or texture Unity uses for rendering. A low percentage indicates wasted texture space. For more information, refer to Create a sprite atlas, and Get started with the Sprite Atlas Analyzer in the 2D Tooling package. |