Shadows from 2D lights
Learn how the Shadow Caster 2D component defines the shape and properties that a Light uses to determine its cast shadows.
Read time 1 minuteLast updated 24 days ago
In the Universal Render Pipeline (URP), add shadows from 2D lights or create a custom shadow.
Topic | Description |
|---|---|
| Add shadows from 2D lights | Add a Shadow Caster 2D component to a GameObject, and change or merge shadows. |
| Create a custom 2D shadow | Create a custom 2D shadow using the |