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Unity Engine


Graphics preferences reference

Reference for Graphics preferences.
Read time 2 minutesLast updated 13 days ago

Use the Graphics preferences to customize how graphics-related features behave in the Unity Editor.
To open the Graphics preferences, go to Edit > Preferences > Graphics (macOS: Unity > Settings > Graphics).

Volumes

Property

Description

Gizmo VisibilitySets how Unity renders gizmos for volumes. The following options are available:
  • Wireframe: Renders only the wireframe outline of volume gizmos.
  • Solid: Renders only the solid faces of volume gizmos. This is the default.
  • Everything: Renders both the wireframe outline and solid faces of volume gizmos.

Properties

Property

Description

Advanced PropertiesSets whether advanced properties are visible in supported windows. The following options are available:
  • All Visible: Shows all advanced properties. This is the default.
  • All Hidden: Hides all advanced properties.

Universal Render Pipeline

Unity only displays this section when your project contains the Universal Render Pipeline (URP) package.

Property

Description

Resources Folder NameSets the name of the folder where URP stores project resources, such as the default scene and default settings. The default value is
URPDefaultResources
.
Config PackageSelect View in Package Manager to open the
com.unity.render-pipelines.universal-config
package in the Package Manager window.

High Definition Render Pipeline

Unity only displays this section when your project contains the High Definition Render Pipeline (HDRP) package.

Property

Description

Resources Folder NameSets the name of the folder where HDRP stores project resources, such as the default scene and default settings.
Config PackageSelect View in Package Manager to open the
com.unity.render-pipelines.high-definition-config
package in the Package Manager window.
MatCap Mode Mix AlbedoMixes the albedo of a material with its MatCap texture.
MatCap Mode Intensity ScaleSets the brightness of the MatCap. Increase this value when the material albedo makes the scene appear too dark. This property is only available when MatCap Mode Mix Albedo is enabled.

Additional resources