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Introduction to post-processing

Understand Unity's systems for post-processing and full-screen effects.
Read time 2 minutesLast updated 13 days ago

Unity provides a number of post-processing effects and full-screen effects that can greatly improve the appearance of your application with little set-up time. You can use these effects to simulate physical camera and film properties, or to create stylised visuals.
This page contains the following information:
The images below demonstrate a Scene with and without post-processing.

Scene with no post-processing

Scene with post-processing

Render pipeline compatibility

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Which post-processing effects are available and how you apply them depend on which render pipeline you are using. A post-processing solution from one render pipeline is not compatible with other render pipelines.
This table contains information about which of Unity's post-processing solutions are compatible with each of Unity's render pipelines.

Render pipeline

Post-processing support

Universal Render Pipeline (URP)URP includes its own post-processing solution, which Unity installs when you create a Project using a URP Template. For information on using post-processing effects in URP, see the URP post-processing documentation.
High Definition Render Pipeline (HDRP)HDRP includes its own post-processing solution, which Unity installs when you create a Project using an HDRP Template. For information on using post-processing effects in HDRP, see the HDRP post-processing documentation.
Built-in Render PipelineThe Built-in Render Pipeline does not include a post-processing solution by default. To use post-processing effects with the Built-in Render Pipeline, download the Post-Processing Version 2 package. For information on using post-processing effects in the Built-in Render Pipeline, see the Post-Processing Version 2 documentation.
Note
Post processing stack version 1 is now deprecated and should not be used.

Effect availability and location

For information on the specific post-processing effects each render pipeline supports, refer to Post-processing effect availability reference.