Collider interactions
How collisions can call events and functions to trigger changes at run time.
Read time 1 minuteLast updated 18 days ago
When two colliders make contact, you can call functions to trigger other events in your project via scripting.
The two essential function types for collision interaction are and .
OnCollisionOnTriggerTopic | Description |
|---|---|
| Use collisions to trigger other events | Overview of collision events and triggers, and the scripting API you need to use. |
| Interaction between collider types | How the different collider types interact with each other to call |
| OnCollision events | How colliders can call events when they physically collide. |
| OnTrigger events | How colliders can call events when one enters the space of another in a non-physical collision. |
| Create and configure a trigger collider | Create a trigger collider and configure its associated GameObject to correctly call events on trigger interactions. |
| Example scripts for collider events | Example scripts for |