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Collision

Use colliders to configure collisions between GameObjects.
Read time 1 minuteLast updated 13 days ago

To configure collision between GameObjects in Unity, you need to use colliders. Colliders define the shape of a GameObject for the purposes of physical collisions. You can then use these colliders to manage collision events. You can configure collisions via collider components, or their corresponding C# class.
This documentation describes how to configure collisions and collision events, and how colliders interact with each other and their environment.

Topic

Description

Introduction to collisionOverview of the fundamental concepts around physics collision in Unity.
Introduction to collider typesThe different collider types (static, kinematic, and dynamic), and how collider behaviour differs depending on the collider's physics body configuration.
Collider shapesThe different collider shapes available, and how collider shape complexity affects performance.
Collider surfacesHow PhysX handles friction and bounciness on a collider's surface, and how to configure surface properties for each collider.
Collider interactions and eventsHow collisions can call events and functions to trigger changes at run time.
Collision detectionHow PhysX detects collisions in Unity, and how to select the right algorithm depending on your collider configuration for optimal performance.