Introduction to 2D texture arrays
Learn about the structure of 2D texture arrays, and which platforms and graphics APIs support them.
Read time 1 minuteLast updated 20 days ago
A texture array is a collection of 2D textures with the same size, format, and flags. The individual texture in the array are called slices or layers. In a shader, you can use an index to sample each slice.
Texture arrays are useful for implementing custom terrain rendering systems or other special effects where you need an efficient way to access many textures of the same size and format.
Platform support
Texture arrays are supported if the platform supports one of the following graphics APIs:
- DirectX11 and DirectX12 (Windows)
- Metal (iOS, macOS)
- OpenGL Core (macOS, Linux)
- OpenGL ES 3.0 (Android, WebGL 2.0)
- Vulkan (Windows, Linux)
To check if a platform supports texture arrays, use the SystemInfo.supports2DArrayTextures API at runtime.