Shaders and the Ambient-Occlusion folder
Which shaders to use, and where to save your tree assets.
Read time 1 minuteLast updated 25 days ago
Trees you create using Tree Editor must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shaders.
To use these shaders, you must place your trees in a folder named . The trees don't render correctly if the shaders are in a different folder.
Ambient-OcclusionTo place trees in the folder:
Ambient-Occlusion- In the Project window, select the folder.
Assets - Select Add (+) > Folder.
- Give the folder the name .
Ambient-Occlusion - Move the tree prefab () and its texture folder (
Tree.prefab) into theTree_Texturesfolder. These objects were created when you added a Tree GameObject to your scene.Ambient-Occlusion