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Create trees with Tree Editor

Create trees in the Unity Editor with the Tree Editor. For the Built-In Render Pipeline only.
Read time 1 minuteLast updated 4 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Use Tree Editor to design trees directly within the Unity Editor. You can create trees from scratch, or by duplicating existing trees. You can also create a tree or leaves from imported meshes.
For most uses, the SpeedTree Modeler replaces the Tree Editor. For backward compatibility with content created before SpeedTree was introduced, use Tree Editor.
Tree Editor works only with the Built-In Render Pipeline. For the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP), import from SpeedTree.

Topic

Description

Tree Editor conceptsLearn about the basic concepts of trees.
Shaders and the Ambient-Occlusion folderWhich shaders to use, and where to save your tree assets.
Design a treeDesign a tree using the Tree Editor. Add materials, colliders, and wind.
Create trees and leaves from meshesCreate a tree or leaves from an imported mesh.
Performance tips for treesImprove the performance of your trees.
Tree Hierarchy view UI referenceUI reference for the Tree Hierarchy view.
Root node referenceProperties of the tree root node.
Branch group referenceProperties of tree branches and fronds.
Leaf group referenceProperties of tree leaves.

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