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Unity Engine

Unity Engine

2D images for low level of detail (LOD)

Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.
Read time 1 minuteLast updated a month ago

Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.

Topic:

Description:

Applying 2D billboards for low LOD meshesUnderstand how Unity uses Billboard Renderers and Billboard assets to create a 2D billboard for low-LOD rendering.
Billboard Renderer component referenceExplore the properties in the Billboard Renderer to to customize how Unity renders billboards and their interaction with lighting.
Billboard asset referenceExplore the properties in the Billboard asset.

Render pipeline information

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
How you work with billboards depends on the render pipeline you use.

Feature name

Universal Render Pipeline (URP)

High Definition Render Pipeline (HDRP)

Built-in Render Pipeline

Billboard Renderer componentYes.Yes.

Only with VFX Graph.
Yes.