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Graphics performance and profiling in the Built-In Render Pipeline

Resources for understanding and improving rendering performance in the Built-In Render Pipeline.
Read time 1 minuteLast updated 10 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for understanding and improving rendering performance in the Built-In Render Pipeline.

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Description

Creating custom shaders that support GPU instancingResources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing.

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