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Examples of GPU instancing shaders in the Built-In Render Pipeline

Examples of an HLSL shader and a Surface Shader that support GPU instancing.
Read time 1 minuteLast updated 21 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Examples of an HLSL shader and a Surface Shader that support GPU instancing.

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Description

Example of an HLSL shader that supports GPU InstancingAn example of an instanced vertex and fragment shader with different color values for each instance.
Example of a Surface Shader that supports GPU InstancingAn example of a Surface Shader with different color values for each instance.
Example of changing per-instance data at runtimeAn example of using
MaterialPropertyBlock
objects to set the color property of an instanced shader.