ReleasePointer
Tests whether an element captured a pointer and, if so, tells the element to release the pointer.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
ReleasePointer(IEventHandler, int)
Tests whether an element captured a pointer and, if so, tells the element to release the pointer.
public static void ReleasePointer(this IEventHandler handler, int pointerId)
Parameters
The element which potentially captured the pointer.
The captured pointer.
Remarks
If a pointer release is requested during the propagation of an existing event, the release takes effect only after the ongoing event has been fully dispatched and propagated.
ReleasePointer(IPanel, int)
Releases the pointer.
public static void ReleasePointer(this IPanel panel, int pointerId)
Parameters
Remarks
If a pointer release is requested during the propagation of an existing event, the release takes effect only after the ongoing event has been fully dispatched and propagated.