GetPooled(IEventHandler, IEventHandler)
Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public static T GetPooled(IEventHandler target, IEventHandler relatedTarget)
Parameters
The handler taking or releasing the mouse capture.
The related target.
Returns
Type | Description |
|---|---|
| T | An initialized event. |