AppendAction
Adds an item that executes an action in the dropdown menu.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
AppendAction(string, Action<DropdownMenuAction>, Func<DropdownMenuAction, Status>, Object)
Adds an item that executes an action in the dropdown menu.
public void AppendAction(string actionName, Action<DropdownMenuAction> action, Func<DropdownMenuAction, DropdownMenuAction.Status> actionStatusCallback, object userData = null)
Parameters
The name of the item. This name is displayed in the dropdown menu.
The callback to execute when the user selects this item in the menu.
The callback to execute to determine the status of this item.
The object to store in the property of the DropdownMenuAction item.
userDataRemarks
The item is added to the end of the current item list.
Examples
using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow{ [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>(); void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendAction("Submenu/My Action 1", a => Debug.Log("My Action 1 Works"), action => { action.tooltip = "Status dependent tooltip"; return DropdownMenuAction.Status.Normal; }, null); })); rootVisualElement.Add(contextMenuContainer); }}
AppendAction(string, Action<DropdownMenuAction>, Status)
Adds an item that executes an action in the dropdown menu.
public void AppendAction(string actionName, Action<DropdownMenuAction> action, DropdownMenuAction.Status status = Status.Normal)
Parameters
The name of the item. This name is displayed in the dropdown menu.
The callback to execute when the user selects this item in the menu.
The status of the item.
Remarks
The item is added to the end of the current item list.
Examples
using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow{ [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>(); void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), DropdownMenuAction.Status.Normal); })); rootVisualElement.Add(contextMenuContainer); }}