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Unity Engine


Unity Engine


GetPooled(EventBase, DropdownMenu, IEventHandler, ContextualMenuManager)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated a month ago

Definition

public static ContextualMenuPopulateEvent GetPooled(EventBase triggerEvent, DropdownMenu menu, IEventHandler target, ContextualMenuManager menuManager)

Parameters

triggerEvent

The event that triggered the display of the contextual menu.

The menu to populate.

The element that triggered the display of the contextual menu.

The menu manager that displays the menu.

Returns

Type

Description

ContextualMenuPopulateEventAn initialized event.