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Unity Engine


TransformVector

Transforms vector from local space to world space.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

TransformVector(Vector3)

Transforms
vector
from local space to world space.
public Vector3 TransformVector(Vector3 vector)

Parameters

vector

The vector to transform, in local space.

Returns

Type

Description

Vector3The transformed vector, in world space.

Remarks

This operation is not affected by position of the transform, but it is affected by scale. The returned vector may have a different length than
vector
.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVector
If you need to transform many vectors at once consider using Transform.TransformVectors instead as it is much faster than repeatedly calling this function.

TransformVector(float, float, float)

Transforms vector
x
,
y
,
z
from local space to world space.
public Vector3 TransformVector(float x, float y, float z)

Parameters

The x component of the vector to transform, in local space.

The y component of the vector to transform, in local space.

The z component of the vector to transform, in local space.

Returns

Type

Description

Vector3The transformed vector, in world space.

Remarks

This operation is not affected by position of the transform, but is is affected by scale. The returned vector may have a different length than
vector
.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVector
If you need to transform many vectors at once consider using Transform.TransformVectors instead as it is much faster than repeatedly calling this function.