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Unity Engine


InverseTransformVector

Transforms a vector from world space to local space. The opposite of Transform.TransformVector.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

InverseTransformVector(Vector3)

Transforms a
vector
from world space to local space. The opposite of Transform.TransformVector.
public Vector3 InverseTransformVector(Vector3 vector)

Parameters

vector

The vector to transform, in world space.

Returns

Type

Description

Vector3The transformed vector, in local space.

Remarks

This operation is not affected by position of the transform but it is affected by scale. The returned vector may have a different length than
vector
.
If you need to transform many vectors at once consider using Transform.InverseTransformVectors instead as it is much faster than repeatedly calling this function.

InverseTransformVector(float, float, float)

Transforms the vector
x
,
y
,
z
from world space to local space. The opposite of Transform.TransformVector.
public Vector3 InverseTransformVector(float x, float y, float z)

Parameters

The x component of the vector to transform, in world space.

The y component of the vector to transform, in world space.

The z component of the vector to transform, in world space.

Returns

Type

Description

Vector3The transformed vector, in local space.

Remarks

This operation is not affected by position of the transform but it is affected by scale. The returned vector may have a different length than
vector
.
If you need to transform many vectors at once consider using Transform.InverseTransformVectors instead as it is much faster than repeatedly calling this function.