root
Returns the topmost transform in the hierarchy.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Transform root { get; }
Remarks
(This never returns null, if this Transform doesn't have a parent it returns itself.)
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Is a collision between two objects with different roots? void OnCollisionEnter(Collision collision) { if (collision.transform.root != transform.root) { print("The colliding objects are not in the same hierarchy"); } }}