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Unity Engine


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Unity Engine


localToWorldMatrix

Matrix that transforms a point from local space into world space (Read Only).
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 localToWorldMatrix { get; }

Remarks

You can also use Transform.TransformPoint to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.