fixedTimeAsDouble
The double-precision time at which the last MonoBehaviour.FixedUpdate() started in seconds since the start of the game (Read Only).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static double fixedTimeAsDouble { get; }
Remarks
Fixed time is updated in regular intervals (equal to Time.fixedDeltaTime) until the Time.timeAsDouble property is reached. This property is the double precision version of Time.fixedTime and offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, prefer Time.fixedTimeAsDouble over Time.fixedTime.