fixedTime
The time at which the last MonoBehaviour.FixedUpdate() started in seconds since the start of the game (Read Only).
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float fixedTime { get; }
Remarks
This value is updated in fixed increments equal to Time.fixedDeltaTime.
In almost all cases, for greater precision, prefer the double-precision alternative Time.fixedTimeAsDouble over Time.fixedTime.