GetPixel(int, int, int, int)
Gets the pixel color at coordinates ( x, y, z ).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Color GetPixel(int x, int y, int z, int mipLevel)
Parameters
The x coordinate of the pixel to get. The range is through the (texture width - 1).
0The y coordinate of the pixel to get. The range is through the (texture height - 1).
0The z coordinate of the pixel to get. The range is through the (texture depth - 1).
0The mipmap level to sample. The range is through the texture's Texture.mipmapCount. The default value is .
00Returns
Type | Description |
|---|---|
| Color | The pixel color. |
Remarks
This method gets pixel data from the texture in CPU memory. Texture.isReadable must be .
trueThe lower left corner is (0, 0, 0). If the pixel coordinate is outside the texture's dimensions, Unity clamps or repeats it, depending on the texture's TextureWrapMode.
GetPixelGetPixelIf you need to get a large block of pixels, it might be faster to use Texture3D.GetPixels32 or Texture3D.GetPixels.
You can't use with textures that use Crunch texture compression.
GetPixelAdditional Resources: Texture3D.GetPixels32, Texture3D.GetPixels, Texture3D.SetPixel, Texture3D.GetPixelBilinear.