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Unity Engine


SNorm16

16-bit signed normalized number.
Read time 1 minuteLast updated 6 days ago

Definition

SNorm16 = 5

Remarks

This format stores uniformly quantized numbers in [-1..1] range, with 16 bits of precision (65536 possible different values).
Additional Resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.