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Unity Engine


Transparent

This render queue is rendered after Geometry and AlphaTest, in back-to-front order. This value corresponds to a render queue of 3000.
Read time 1 minuteLast updated 6 days ago

Definition

Transparent = 3000

Remarks

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).