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Unity Engine

Unity Engine

IndividualFaces

Spreads the cubemap update over 14 frames, so that each face is rendered per frame. Generates mipmaps over the subsequent 8 frames. This option significantly reduces the impact on the framerate, but may lead to inconsistent results, particularly during dynamic lighting changes.
Read time 1 minuteLast updated 2 months ago

Definition

IndividualFaces = 1