Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Auto

Baked Reflection cubemap will be compressed if compression format is suitable.
Read time 1 minuteLast updated 6 days ago

Definition

Auto = 2

Remarks

Some texture compression formats produce bad wrapping artifacts when used on cubemaps, for example PVRTC. On platforms that use these formats, baked reflection cubemaps will be left uncompressed.
Note: PVRTC format is deprecated. Use ASTC or ETC format instead.