UInt32
32 bit mesh index buffer format.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UInt32 = 1
Remarks
This format supports meshes with up to 4 billion vertices.
Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPU do not support them. When using 32 bit indices on such a platform, a warning message will be logged and mesh will not render.
Additional Resources: Mesh.indexFormat, ModelImporter.indexFormat, SystemInfo.supports32bitsIndexBuffer.