Initializing
The descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Initializing = 1
Remarks
If threaded texture creation is allowed, then the GraphicsTexture will first be created on a worker thread before transferring to the render thread.
Additional Resources: GraphicsTextureDescriptor, GraphicsTexture.descriptor, Texture.allowThreadedTextureCreation.