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SetRayTracingTextureParam

Adds a command to set a texture parameter on a RayTracingShader.
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Definition

SetRayTracingTextureParam(RayTracingShader, string, RenderTargetIdentifier)

Adds a command to set a texture parameter on a RayTracingShader.
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, RenderTargetIdentifier rt)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the texture variable in shader code.

Texture value or identifier to set, see RenderTargetIdentifier.

Remarks

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalTexture method instead.

SetRayTracingTextureParam(RayTracingShader, int, RenderTargetIdentifier)

Adds a command to set a texture parameter on a RayTracingShader.
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, RenderTargetIdentifier rt)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.

Texture value or identifier to set, see RenderTargetIdentifier.

Remarks

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalTexture method instead.