SetComputeConstantBufferParam
Adds a command to set a constant buffer on a ComputeShader.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetComputeConstantBufferParam(ComputeShader, int, ComputeBuffer, int, int)
Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size)
Parameters
The ComputeShader to set parameter for.
The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.
The buffer to bind as constant buffer.
The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
See ComputeShader.SetConstantBuffer for usage.
SetComputeConstantBufferParam(ComputeShader, string, ComputeBuffer, int, int)
Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size)
Parameters
The ComputeShader to set parameter for.
The name of the constant buffer in shaders code.
The buffer to bind as constant buffer.
The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
See ComputeShader.SetConstantBuffer for usage.
SetComputeConstantBufferParam(ComputeShader, int, GraphicsBuffer, int, int)
Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size)
Parameters
The ComputeShader to set parameter for.
The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.
The buffer to bind as constant buffer.
The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
See ComputeShader.SetConstantBuffer for usage.
SetComputeConstantBufferParam(ComputeShader, string, GraphicsBuffer, int, int)
Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size)
Parameters
The ComputeShader to set parameter for.
The name of the constant buffer in shaders code.
The buffer to bind as constant buffer.
The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
See ComputeShader.SetConstantBuffer for usage.