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SetComputeConstantBufferParam

Adds a command to set a constant buffer on a ComputeShader.
Read time 2 minutesLast updated 5 days ago

Definition

SetComputeConstantBufferParam(ComputeShader, int, ComputeBuffer, int, int)

Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size)

Parameters

computeShader

The ComputeShader to set parameter for.

nameID

The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

SetComputeConstantBufferParam(ComputeShader, string, ComputeBuffer, int, int)

Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size)

Parameters

computeShader

The ComputeShader to set parameter for.

name

The name of the constant buffer in shaders code.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

SetComputeConstantBufferParam(ComputeShader, int, GraphicsBuffer, int, int)

Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size)

Parameters

computeShader

The ComputeShader to set parameter for.

nameID

The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

SetComputeConstantBufferParam(ComputeShader, string, GraphicsBuffer, int, int)

Adds a command to set a constant buffer on a ComputeShader.
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size)

Parameters

computeShader

The ComputeShader to set parameter for.

name

The name of the constant buffer in shaders code.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks