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Unity Engine


AfterGBuffer

After deferred rendering G-buffer is rendered.
Read time 1 minuteLast updated 6 days ago

Definition

AfterGBuffer = 5

Remarks

Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.
Generally the CameraEvent.BeforeLighting event is probably a better place to start doing custom G-buffer modifications.