GBuffer4
Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GBuffer4 = 16
Remarks
Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets.
Additional Resources: CommandBuffer.