EarlyUpdate.UpdateAsyncInstantiate
Native Player loop system that advances asynchronous instantiation operations, such as those started with Object.InstantiateAsync.
Read time 1 minuteLast updated 4 hours ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.UpdateAsyncInstantiate
Remarks
For more information, refer to Object.InstantiateAsync.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.