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Unity Engine


DestroySubgraph<U>(U)

Destroys the Playable and all its inputs, recursively.
Read time 1 minuteLast updated 11 days ago

Definition

DestroySubgraph<T>(T)

public void DestroySubgraph<U>(U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable to destroy.