DestroySubgraph<U>(U)
Destroys the Playable and all its inputs, recursively.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
DestroySubgraph<T>(T)
public void DestroySubgraph<U>(U playable) where U : struct, IPlayable
Parameters
The Playable to destroy.