PlayableBinding
Struct that holds information regarding an output of a PlayableAsset.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
public struct PlayableBinding
Remarks
PlayableAssets specify the type of outputs it supports using PlayableBindings.
Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.
Static Fields
Value | Description |
|---|---|
| DefaultDuration | The default duration used when a PlayableOutput has no fixed duration. |
| None | A constant to represent a PlayableAsset has no bindings. |
Properties
Property | Description |
|---|---|
| outputTargetType | The type of target required by the PlayableOutput for this PlayableBinding. |
| sourceObject | A reference to a Object that acts a key for this binding. |
| streamName | The name of the output or input stream. |