useSideBounce
Should bounce be used on the platform sides?
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useSideBounce { get; set; }
Remarks
When false, a contact on the sides uses no bounce. When true, any existing bounce is used. This is useful to stop bouncing of a Collider2D when in contact with a vertical surface. The "sides" are defined as the edges perpendicular to the "top" surface(s) in local-space.