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GetIgnoreCollision(Collider, Collider)

Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static bool GetIgnoreCollision(Collider collider1, Collider collider2)

Parameters

collider1

The first collider to compare to
collider2
.

collider2

The second collider to compare to
collider1
.

Returns

Type

Description

boolWhether the collision detection system will ignore all collisions/triggers between
collider1
and
collider2
or not.