ClosestPoint(Vector3, Collider, Vector3, Quaternion)
Returns a point on the given collider that is closest to the specified location.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static Vector3 ClosestPoint(Vector3 point, Collider collider, Vector3 position, Quaternion rotation)
Parameters
Location you want to find the closest point to.
The collider that you find the closest point on.
The position of the collider.
The rotation of the collider.
Returns
Type | Description |
|---|---|
| Vector3 | The point on the collider that is closest to the specified location. |
Remarks
Note that in case the specified location is inside the collider, or exactly on the boundary of it, the input location is returned instead.
The collider can only be BoxCollider, SphereCollider, CapsuleCollider or a convex MeshCollider.
Additional Resources: Collider.ClosestPoint.