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Unity Engine


sortingFudge

Biases Particle System sorting amongst other transparencies.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float sortingFudge { get; set; }

Remarks

Use lower (negative) numbers to prioritize the Particle System to draw closer to the front, and use higher numbers to prioritize other transparent objects.