sortingFudge
Biases Particle System sorting amongst other transparencies.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float sortingFudge { get; set; }
Remarks
Use lower (negative) numbers to prioritize the Particle System to draw closer to the front, and use higher numbers to prioritize other transparent objects.